Matrix
An LED dot matrix display component with SVG pixels, radial glow, animated presets, and a VU meter mode.
Installation
File Structure
Usage
import {
Matrix,
digits,
loader,
wave,
snake,
pulse,
chevronLeft,
chevronRight,
vu,
emptyFrame,
setPixel,
} from "@/components/unlumen-ui/matrix"
// Static pattern — render digit "7"
<Matrix rows={7} cols={5} pattern={digits[7]} size={12} gap={3} />
// Animated preset
<Matrix rows={7} cols={7} frames={loader} fps={12} size={12} gap={3} />
// VU meter mode
<Matrix
rows={7}
cols={8}
mode="vu"
levels={[0.9, 0.6, 0.8, 0.4, 0.7, 0.5, 0.8, 0.3]}
size={12}
gap={3}
/>API Reference
Matrix
rowsnumber—Number of pixel rows.
colsnumber—Number of pixel columns.
pattern?Frame—A static 2D array (Frame) to display. Disables animation when set.
frames?Frame[]—An array of Frames to animate through.
fps?number12Animation frame rate.
autoplay?booleantrueWhether to start animation automatically.
loop?booleantrueWhether to loop the animation.
size?number10Pixel diameter in pixels.
gap?number2Gap between pixels in pixels.
palette?{ on: string; off: string }{ on: "currentColor", off: "var(--muted-foreground)" }Color overrides for on/off pixels. Accepts any CSS color value.
brightness?number1Global brightness multiplier applied to all pixels (0–1).
mode?"default" | "vu""default"Display mode. `"vu"` renders a vertical bar graph from the `levels` prop.
levels?number[]—Per-column level values (0–1) used when `mode="vu"`. Length should match `cols`.
onFrame?(index: number) => void—Callback fired on each frame advance, receives frame index.
ariaLabel?string"matrix display"Accessible label for the matrix display.
className?string—Additional className applied to the wrapper div.
Types
// A 2D grid of brightness values (0 = off, 1 = fully on, 0–1 for dimmed)
type Frame = number[][];Built-in patterns & animations
| Export | Type | Description |
|---|---|---|
digits | Frame[] | Ten digit glyphs (0–9), each 7×5. |
chevronLeft | Frame | Left-pointing chevron, 5×5. |
chevronRight | Frame | Right-pointing chevron, 5×5. |
loader | Frame[] | Rotating arc loader, 12 frames, 7×7. |
pulse | Frame[] | Expanding ring pulse, 16 frames, 7×7. |
wave | Frame[] | Sinusoidal wave, 24 frames, 7×7. |
snake | Frame[] | Spiral-filling snake, 49 frames, 7×7. |
Utility functions
// Generate a VU meter Frame from an array of levels
vu(columns: number, levels: number[]): Frame
// Create a blank Frame filled with zeros
emptyFrame(rows: number, cols: number): Frame
// Write a brightness value to a single cell (mutates in-place)
setPixel(frame: Frame, row: number, col: number, value: number): voidImage to Matrix
Convert any image into a binary Frame (0s and 1s) you can paste directly into your code. Upload an image, tune the resolution and threshold, then copy the result.
"use client";
import { useCallback, useRef, useState } from "react";
import { cn } from "@/lib/utils";
import { UnlumenSlider } from "@/components/ui/unlumen-slider";
import { type Frame, Matrix } from "@/components/unlumen-ui/matrix";
const DEFAULT_ROWS = 16;
const DEFAULT_COLS = 16;
const MIN_SIZE = 4;
const MAX_SIZE = 32;
function imageToFrame(
image: HTMLImageElement,
rows: number,
cols: number,
threshold: number,
invert: boolean,
): Frame {
const canvas = document.createElement("canvas");
canvas.width = cols;
canvas.height = rows;
const ctx = canvas.getContext("2d")!;
ctx.imageSmoothingEnabled = true;
ctx.imageSmoothingQuality = "high";
ctx.drawImage(image, 0, 0, cols, rows);
const { data } = ctx.getImageData(0, 0, cols, rows);
const frame: Frame = [];
for (let r = 0; r < rows; r++) {
const row: number[] = [];
for (let c = 0; c < cols; c++) {
const i = (r * cols + c) * 4;
const luma =
(0.299 * data[i] + 0.587 * data[i + 1] + 0.114 * data[i + 2]) / 255;
const alpha = data[i + 3] / 255;
const value = invert ? luma : 1 - luma;
row.push(value * alpha >= threshold ? 1 : 0);
}
frame.push(row);
}
return frame;
}
function frameToCode(frame: Frame): string {
const inner = frame.map((row) => ` [${row.join(", ")}]`).join(",\n");
return `const frame: Frame = [\n${inner},\n];`;
}
function loadImageElement(file: File): Promise<HTMLImageElement> {
return new Promise((resolve, reject) => {
const url = URL.createObjectURL(file);
const img = new Image();
img.onload = () => {
URL.revokeObjectURL(url);
resolve(img);
};
img.onerror = () => {
URL.revokeObjectURL(url);
reject(new Error("Failed to load image"));
};
img.src = url;
});
}
export default function MatrixImageToFrameDemo() {
const [frame, setFrame] = useState<Frame | null>(null);
const [rows, setRows] = useState(DEFAULT_ROWS);
const [cols, setCols] = useState(DEFAULT_COLS);
const [threshold, setThreshold] = useState(0.5);
const [invert, setInvert] = useState(false);
const [isDragging, setIsDragging] = useState(false);
const [copied, setCopied] = useState(false);
const imageRef = useRef<HTMLImageElement | null>(null);
const inputRef = useRef<HTMLInputElement>(null);
const recompute = useCallback(
(img: HTMLImageElement, r: number, c: number, t: number, inv: boolean) => {
setFrame(imageToFrame(img, r, c, t, inv));
},
[],
);
const handleFile = useCallback(
async (file: File) => {
if (!file.type.startsWith("image/")) return;
const img = await loadImageElement(file);
imageRef.current = img;
recompute(img, rows, cols, threshold, invert);
},
[rows, cols, threshold, invert, recompute],
);
const handleRows = useCallback(
(v: number) => {
setRows(v);
if (imageRef.current)
recompute(imageRef.current, v, cols, threshold, invert);
},
[cols, threshold, invert, recompute],
);
const handleCols = useCallback(
(v: number) => {
setCols(v);
if (imageRef.current)
recompute(imageRef.current, rows, v, threshold, invert);
},
[rows, threshold, invert, recompute],
);
const handleThreshold = useCallback(
(v: number) => {
setThreshold(v);
if (imageRef.current) recompute(imageRef.current, rows, cols, v, invert);
},
[rows, cols, invert, recompute],
);
const handleInvert = useCallback(() => {
const next = !invert;
setInvert(next);
if (imageRef.current)
recompute(imageRef.current, rows, cols, threshold, next);
}, [invert, rows, cols, threshold, recompute]);
const handleCopy = useCallback(() => {
if (!frame) return;
navigator.clipboard.writeText(frameToCode(frame));
setCopied(true);
setTimeout(() => setCopied(false), 1800);
}, [frame]);
const pixelSize = Math.max(2, Math.floor(320 / Math.max(rows, cols)) - 1);
return (
<div className="flex flex-col items-center gap-6 p-8 min-h-[420px]">
{!frame ? (
<button
onClick={() => inputRef.current?.click()}
onDragOver={(e) => {
e.preventDefault();
setIsDragging(true);
}}
onDragLeave={() => setIsDragging(false)}
onDrop={(e) => {
e.preventDefault();
setIsDragging(false);
const file = e.dataTransfer.files[0];
if (file) handleFile(file);
}}
className={cn(
"group flex flex-col items-center justify-center gap-3",
"w-64 h-48 rounded-xl border-2 border-dashed",
"transition-all duration-200 cursor-pointer",
isDragging
? "border-foreground/40 bg-foreground/5"
: "border-border hover:border-foreground/30 hover:bg-muted/30",
)}
>
<svg
width="28"
height="28"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="1.5"
strokeLinecap="round"
strokeLinejoin="round"
className={cn(
"transition-colors duration-200",
isDragging
? "text-foreground/60"
: "text-muted-foreground group-hover:text-foreground/50",
)}
>
<rect x="3" y="3" width="18" height="18" rx="2" />
<circle cx="9" cy="9" r="2" />
<path d="m21 15-3.086-3.086a2 2 0 0 0-2.828 0L6 21" />
</svg>
<span className="text-xs text-muted-foreground font-mono tracking-wide">
{isDragging ? "drop image" : "upload image"}
</span>
</button>
) : (
<div className="flex flex-col items-center gap-5 w-full max-w-sm">
<Matrix
rows={rows}
cols={cols}
pattern={frame}
size={pixelSize}
gap={1}
ariaLabel="image to matrix preview"
/>
<div className="flex flex-col gap-2.5 w-full">
<div className="flex gap-4">
<UnlumenSlider
value={rows}
onChange={(v) => handleRows(v as number)}
min={MIN_SIZE}
max={MAX_SIZE}
step={1}
label="rows"
valuePosition="right"
className="flex-1"
/>
<UnlumenSlider
value={cols}
onChange={(v) => handleCols(v as number)}
min={MIN_SIZE}
max={MAX_SIZE}
step={1}
label="cols"
valuePosition="right"
className="flex-1"
/>
</div>
<UnlumenSlider
value={threshold}
onChange={(v) => handleThreshold(v as number)}
min={0.1}
max={0.9}
step={0.01}
label="threshold"
valuePosition="right"
formatValue={(v) => v.toFixed(2)}
/>
<div className="flex items-center justify-between">
<div className="flex items-center gap-3">
<button
onClick={handleInvert}
className={cn(
"flex items-center gap-1.5 text-[10px] font-mono tracking-widest uppercase transition-colors",
invert
? "text-foreground"
: "text-muted-foreground hover:text-foreground/60",
)}
>
<span
className={cn(
"inline-block w-3 h-3 rounded-full border transition-all",
invert
? "bg-foreground border-foreground"
: "bg-transparent border-muted-foreground",
)}
/>
invert
</button>
<button
onClick={() => inputRef.current?.click()}
className="text-[10px] font-mono tracking-widest uppercase text-muted-foreground hover:text-foreground transition-colors"
>
change
</button>
</div>
<button
onClick={handleCopy}
className={cn(
"text-[10px] font-mono tracking-widest uppercase transition-colors px-2.5 py-1 rounded border",
copied
? "border-foreground/30 text-foreground bg-foreground/5"
: "border-border text-muted-foreground hover:text-foreground hover:border-foreground/30",
)}
>
{copied ? "copied!" : "copy frame"}
</button>
</div>
</div>
</div>
)}
<input
ref={inputRef}
type="file"
accept="image/*"
className="hidden"
onChange={(e) => {
const file = e.target.files?.[0];
if (file) handleFile(file);
e.target.value = "";
}}
/>
</div>
);
}Notes
Frames are plain 2D arrays — you can compose custom animations by building Frame[] arrays with emptyFrame and setPixel, or by hand-coding the grid literal (as the built-in digits are authored).
Pixel brightness is a float from 0 to 1. Values above 0.5 trigger the SVG glow filter and a 1.1× scale, giving a convincing LED pop. Values between 0.05 and 0.5 render dim. Values below 0.05 render as an off-pixel.
Credits
From ui.elevenlabs/matrix
Keep in mind
Most components on this site are inspired by or recreated from existing work across the web. I'm not here to take credit; just to learn, experiment, and sometimes push things a bit further. If something looks familiar and I forgot to mention you, reach out and I'll fix that right away.
"use client";
import * as React from "react";
import { useEffect, useMemo, useRef, useState } from "react";
import { cn } from "@/lib/utils";
export type Frame = number[][];
type MatrixMode = "default" | "vu";
interface CellPosition {
x: number;
y: number;
}
interface MatrixProps extends React.HTMLAttributes<HTMLDivElement> {
rows: number;
cols: number;
pattern?: Frame;
frames?: Frame[];
fps?: number;
autoplay?: boolean;
loop?: boolean;
size?: number;
gap?: number;
palette?: {
on: string;
off: string;
};
brightness?: number;
ariaLabel?: string;
onFrame?: (index: number) => void;
mode?: MatrixMode;
levels?: number[];
}
function clamp(value: number): number {
return Math.max(0, Math.min(1, value));
}
function ensureFrameSize(frame: Frame, rows: number, cols: number): Frame {
const result: Frame = [];
for (let r = 0; r < rows; r++) {
const row = frame[r] || [];
result.push([]);
for (let c = 0; c < cols; c++) {
result[r][c] = row[c] ?? 0;
}
}
return result;
}
function useAnimation(
frames: Frame[] | undefined,
options: {
fps: number;
autoplay: boolean;
loop: boolean;
onFrame?: (index: number) => void;
},
): { frameIndex: number; isPlaying: boolean } {
const [frameIndex, setFrameIndex] = useState(0);
const [isPlaying, setIsPlaying] = useState(options.autoplay);
const frameIdRef = useRef<number | undefined>(undefined);
const lastTimeRef = useRef<number>(0);
const accumulatorRef = useRef<number>(0);
useEffect(() => {
if (!frames || frames.length === 0 || !isPlaying) {
return;
}
const frameInterval = 1000 / options.fps;
const animate = (currentTime: number) => {
if (lastTimeRef.current === 0) {
lastTimeRef.current = currentTime;
}
const deltaTime = currentTime - lastTimeRef.current;
lastTimeRef.current = currentTime;
accumulatorRef.current += deltaTime;
if (accumulatorRef.current >= frameInterval) {
accumulatorRef.current -= frameInterval;
setFrameIndex((prev) => {
const next = prev + 1;
if (next >= frames.length) {
if (options.loop) {
options.onFrame?.(0);
return 0;
} else {
setIsPlaying(false);
return prev;
}
}
options.onFrame?.(next);
return next;
});
}
frameIdRef.current = requestAnimationFrame(animate);
};
frameIdRef.current = requestAnimationFrame(animate);
return () => {
if (frameIdRef.current) {
cancelAnimationFrame(frameIdRef.current);
}
};
}, [frames, isPlaying, options.fps, options.loop, options.onFrame]);
useEffect(() => {
setFrameIndex(0);
setIsPlaying(options.autoplay);
lastTimeRef.current = 0;
accumulatorRef.current = 0;
}, [frames, options.autoplay]);
return { frameIndex, isPlaying };
}
export function emptyFrame(rows: number, cols: number): Frame {
return Array.from({ length: rows }, () => Array(cols).fill(0));
}
export function setPixel(
frame: Frame,
row: number,
col: number,
value: number,
): void {
if (row >= 0 && row < frame.length && col >= 0 && col < frame[0].length) {
frame[row][col] = value;
}
}
export const digits: Frame[] = [
[
[0, 1, 1, 1, 0],
[1, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[0, 1, 1, 1, 0],
],
[
[0, 0, 1, 0, 0],
[0, 1, 1, 0, 0],
[0, 0, 1, 0, 0],
[0, 0, 1, 0, 0],
[0, 0, 1, 0, 0],
[0, 0, 1, 0, 0],
[0, 1, 1, 1, 0],
],
[
[0, 1, 1, 1, 0],
[1, 0, 0, 0, 1],
[0, 0, 0, 0, 1],
[0, 0, 0, 1, 0],
[0, 0, 1, 0, 0],
[0, 1, 0, 0, 0],
[1, 1, 1, 1, 1],
],
[
[0, 1, 1, 1, 0],
[1, 0, 0, 0, 1],
[0, 0, 0, 0, 1],
[0, 0, 1, 1, 0],
[0, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[0, 1, 1, 1, 0],
],
[
[0, 0, 0, 1, 0],
[0, 0, 1, 1, 0],
[0, 1, 0, 1, 0],
[1, 0, 0, 1, 0],
[1, 1, 1, 1, 1],
[0, 0, 0, 1, 0],
[0, 0, 0, 1, 0],
],
[
[1, 1, 1, 1, 1],
[1, 0, 0, 0, 0],
[1, 1, 1, 1, 0],
[0, 0, 0, 0, 1],
[0, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[0, 1, 1, 1, 0],
],
[
[0, 1, 1, 1, 0],
[1, 0, 0, 0, 0],
[1, 0, 0, 0, 0],
[1, 1, 1, 1, 0],
[1, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[0, 1, 1, 1, 0],
],
[
[1, 1, 1, 1, 1],
[0, 0, 0, 0, 1],
[0, 0, 0, 1, 0],
[0, 0, 1, 0, 0],
[0, 1, 0, 0, 0],
[0, 1, 0, 0, 0],
[0, 1, 0, 0, 0],
],
[
[0, 1, 1, 1, 0],
[1, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[0, 1, 1, 1, 0],
[1, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[0, 1, 1, 1, 0],
],
[
[0, 1, 1, 1, 0],
[1, 0, 0, 0, 1],
[1, 0, 0, 0, 1],
[0, 1, 1, 1, 1],
[0, 0, 0, 0, 1],
[0, 0, 0, 0, 1],
[0, 1, 1, 1, 0],
],
];
export const chevronLeft: Frame = [
[0, 0, 0, 1, 0],
[0, 0, 1, 0, 0],
[0, 1, 0, 0, 0],
[0, 0, 1, 0, 0],
[0, 0, 0, 1, 0],
];
export const chevronRight: Frame = [
[0, 1, 0, 0, 0],
[0, 0, 1, 0, 0],
[0, 0, 0, 1, 0],
[0, 0, 1, 0, 0],
[0, 1, 0, 0, 0],
];
export const loader: Frame[] = (() => {
const frames: Frame[] = [];
const size = 7;
const center = 3;
const radius = 2.5;
for (let frame = 0; frame < 12; frame++) {
const f = emptyFrame(size, size);
for (let i = 0; i < 8; i++) {
const angle = (frame / 12) * Math.PI * 2 + (i / 8) * Math.PI * 2;
const x = Math.round(center + Math.cos(angle) * radius);
const y = Math.round(center + Math.sin(angle) * radius);
const brightness = 1 - i / 10;
setPixel(f, y, x, Math.max(0.2, brightness));
}
frames.push(f);
}
return frames;
})();
export const pulse: Frame[] = (() => {
const frames: Frame[] = [];
const size = 7;
const center = 3;
for (let frame = 0; frame < 16; frame++) {
const f = emptyFrame(size, size);
const phase = (frame / 16) * Math.PI * 2;
const intensity = (Math.sin(phase) + 1) / 2;
setPixel(f, center, center, 1);
const radius = Math.floor((1 - intensity) * 3) + 1;
for (let dy = -radius; dy <= radius; dy++) {
for (let dx = -radius; dx <= radius; dx++) {
const dist = Math.sqrt(dx * dx + dy * dy);
if (Math.abs(dist - radius) < 0.7) {
setPixel(f, center + dy, center + dx, intensity * 0.6);
}
}
}
frames.push(f);
}
return frames;
})();
export function vu(columns: number, levels: number[]): Frame {
const rows = 7;
const frame = emptyFrame(rows, columns);
for (let col = 0; col < Math.min(columns, levels.length); col++) {
const level = Math.max(0, Math.min(1, levels[col]));
const height = Math.floor(level * rows);
for (let row = 0; row < rows; row++) {
const rowFromBottom = rows - 1 - row;
if (rowFromBottom < height) {
let brightness = 1;
if (row < rows * 0.3) {
brightness = 1;
} else if (row < rows * 0.6) {
brightness = 0.8;
} else {
brightness = 0.6;
}
frame[row][col] = brightness;
}
}
}
return frame;
}
export const wave: Frame[] = (() => {
const frames: Frame[] = [];
const rows = 7;
const cols = 7;
for (let frame = 0; frame < 24; frame++) {
const f = emptyFrame(rows, cols);
const phase = (frame / 24) * Math.PI * 2;
for (let col = 0; col < cols; col++) {
const colPhase = (col / cols) * Math.PI * 2;
const height = Math.sin(phase + colPhase) * 2.5 + 3.5;
const row = Math.floor(height);
if (row >= 0 && row < rows) {
setPixel(f, row, col, 1);
const frac = height - row;
if (row > 0) setPixel(f, row - 1, col, 1 - frac);
if (row < rows - 1) setPixel(f, row + 1, col, frac);
}
}
frames.push(f);
}
return frames;
})();
export const snake: Frame[] = (() => {
const frames: Frame[] = [];
const rows = 7;
const cols = 7;
const path: Array<[number, number]> = [];
let x = 0;
let y = 0;
let dx = 1;
let dy = 0;
const visited = new Set<string>();
while (path.length < rows * cols) {
path.push([y, x]);
visited.add(`${y},${x}`);
const nextX = x + dx;
const nextY = y + dy;
if (
nextX >= 0 &&
nextX < cols &&
nextY >= 0 &&
nextY < rows &&
!visited.has(`${nextY},${nextX}`)
) {
x = nextX;
y = nextY;
} else {
const newDx = -dy;
const newDy = dx;
dx = newDx;
dy = newDy;
const nextX = x + dx;
const nextY = y + dy;
if (
nextX >= 0 &&
nextX < cols &&
nextY >= 0 &&
nextY < rows &&
!visited.has(`${nextY},${nextX}`)
) {
x = nextX;
y = nextY;
} else {
break;
}
}
}
const snakeLength = 5;
for (let frame = 0; frame < path.length; frame++) {
const f = emptyFrame(rows, cols);
for (let i = 0; i < snakeLength; i++) {
const idx = frame - i;
if (idx >= 0 && idx < path.length) {
const [y, x] = path[idx];
const brightness = 1 - i / snakeLength;
setPixel(f, y, x, brightness);
}
}
frames.push(f);
}
return frames;
})();
export const Matrix = React.forwardRef<HTMLDivElement, MatrixProps>(
(
{
rows,
cols,
pattern,
frames,
fps = 12,
autoplay = true,
loop = true,
size = 10,
gap = 2,
palette = {
on: "currentColor",
off: "var(--muted-foreground)",
},
brightness = 1,
ariaLabel,
onFrame,
mode = "default",
levels,
className,
...props
},
ref,
) => {
const { frameIndex } = useAnimation(frames, {
fps,
autoplay: autoplay && !pattern,
loop,
onFrame,
});
const currentFrame = useMemo(() => {
if (mode === "vu" && levels && levels.length > 0) {
return ensureFrameSize(vu(cols, levels), rows, cols);
}
if (pattern) {
return ensureFrameSize(pattern, rows, cols);
}
if (frames && frames.length > 0) {
return ensureFrameSize(frames[frameIndex] || frames[0], rows, cols);
}
return ensureFrameSize([], rows, cols);
}, [pattern, frames, frameIndex, rows, cols, mode, levels]);
const cellPositions = useMemo(() => {
const positions: CellPosition[][] = [];
for (let row = 0; row < rows; row++) {
positions[row] = [];
for (let col = 0; col < cols; col++) {
positions[row][col] = {
x: col * (size + gap),
y: row * (size + gap),
};
}
}
return positions;
}, [rows, cols, size, gap]);
const svgDimensions = useMemo(() => {
return {
width: cols * (size + gap) - gap,
height: rows * (size + gap) - gap,
};
}, [rows, cols, size, gap]);
const isAnimating = !pattern && frames && frames.length > 0;
return (
<div
ref={ref}
role="img"
aria-label={ariaLabel ?? "matrix display"}
aria-live={isAnimating ? "polite" : undefined}
className={cn("relative inline-block", className)}
style={
{
"--matrix-on": palette.on,
"--matrix-off": palette.off,
"--matrix-gap": `${gap}px`,
"--matrix-size": `${size}px`,
} as React.CSSProperties
}
{...props}
>
<svg
width={svgDimensions.width}
height={svgDimensions.height}
viewBox={`0 0 ${svgDimensions.width} ${svgDimensions.height}`}
xmlns="http://www.w3.org/2000/svg"
className="block"
style={{ overflow: "visible" }}
>
<defs>
<radialGradient id="matrix-pixel-on" cx="50%" cy="50%" r="50%">
<stop offset="0%" stopColor="var(--matrix-on)" stopOpacity="1" />
<stop
offset="70%"
stopColor="var(--matrix-on)"
stopOpacity="0.85"
/>
<stop
offset="100%"
stopColor="var(--matrix-on)"
stopOpacity="0.6"
/>
</radialGradient>
<radialGradient id="matrix-pixel-off" cx="50%" cy="50%" r="50%">
<stop
offset="0%"
stopColor="var(--muted-foreground)"
stopOpacity="1"
/>
<stop
offset="100%"
stopColor="var(--muted-foreground)"
stopOpacity="0.7"
/>
</radialGradient>
<filter
id="matrix-glow"
x="-50%"
y="-50%"
width="200%"
height="200%"
>
<feGaussianBlur stdDeviation="2" result="blur" />
<feComposite in="SourceGraphic" in2="blur" operator="over" />
</filter>
</defs>
<style>
{`
.matrix-pixel {
transition: opacity 300ms ease-out, transform 150ms ease-out;
transform-origin: center;
transform-box: fill-box;
}
.matrix-pixel-active {
filter: url(#matrix-glow);
}
`}
</style>
{currentFrame.map((row, rowIndex) =>
row.map((value, colIndex) => {
const pos = cellPositions[rowIndex]?.[colIndex];
if (!pos) return null;
const opacity = clamp(brightness * value);
const isActive = opacity > 0.5;
const isOn = opacity > 0.05;
const fill = isOn
? "url(#matrix-pixel-on)"
: "url(#matrix-pixel-off)";
const scale = isActive ? 1.1 : 1;
const radius = (size / 2) * 0.9;
return (
<circle
key={`${rowIndex}-${colIndex}`}
className={cn(
"matrix-pixel",
isActive && "matrix-pixel-active",
!isOn && "opacity-20 dark:opacity-[0.1]",
)}
cx={pos.x + size / 2}
cy={pos.y + size / 2}
r={radius}
fill={fill}
opacity={isOn ? opacity : 0.1}
style={{
transform: `scale(${scale})`,
}}
/>
);
}),
)}
</svg>
</div>
);
},
);
Matrix.displayName = "Matrix";